He will tell you what happened, and grants you Sylphid's powers! Now you can use wind-attacks! Also, make sure to save your game. Enter it, talk to the old man, and learn that he is the sprite's grandfather. Head north to enter a boss battle.Īfter the boss battle, a path opens up, leading to the Wind Palace. So, go to the right, then north to arrive in the sprite's village! But, it is in shambles. You will hear a sound coming from the right. Go back to summer, go north to autumn, and go west to winter, then south to spring again. "Walk the seasons from spring to winter, spring again and we can enter." Your objective is to walk a counter-clockwise circle, starting in spring (go south into summer, and then go left). The sprite will regain his memory, and it is puzzle time. Take them both (and reforge them), and talk to any Moogle. Two chests appear, containing a Glove's Orb and an Axe's Orb. After accomplishing your task, walk near the exit for the Moogles (and Watts and Neko) to change their habitat.
#Secrets of grindea map free#
Waste all three of them to free the village. There are three ways you can go now: southeast to the Cannon Travel dude, northeast to autumn, or northwest to a village. In spring, go all the way east, to reach summer. Neko resides here, allowing you to save, and buy his expensive stuff-it is suggested to get Quill Caps for the girl and sprite, if you have the money. Go southwest, through the passage, leading to spring (pink trees all over the place). If you want to forge stuff, Watts is your friend here (north in this screen).
You will learn that Pebblers have taken over the Moogles' village. Right away, you will see you have landed and Sprite bumped his head again by not landing right, and cannot remember anything now. Though blinded, Grandpa can still guide the party with his knowledge, and so directs the party to Matango for further information on its quest. During the earlier attack, Popoi's grandfather evacuated to the palace, the wind elemental Sylphid as his servant.
Randi assesses the area and spots trouble ahead in the form of a spring beak that may have leveled the village, which he and the others quickly dispatch. (Multiplayer only) Video link (not mine) provided here for explanation: Popoi returns to their hometown and calls out to their kin, but is abruptly shocked to find that all is in ruins. Winter mode must be enabled to move the vine so the out of bounds player can re-enter the map and open the way for the in bounds player.Ħ. This skips the Hydra boss and a lot of the temple. Instead of entering the map on the left side, enter on the right. (Multiplayer only) Video link (not mine) provided here for explanation: Picking up any item that gets held above the character's head, that animation can be cancelled by blocking while getting the item (keys, baking soda).Ħ. Gold can be a bit light in the run until Tai Ming, but slight damage increases can help a lot.ĥ. This lets you quickly go back to Santa Fae after the fight, but you cannot open a portal after the fight.Ĥ. Make a portal to Santa Fae before entering the Winter fight. It not only saves huge amounts of travel time, especially considering not having to use energy to dash when you portal places.ģ. Your character will always start swinging from their left.Ģ. This is mostly useful against large, immobile bosses. Alternating attacking and blocking in quick succession allows for more possible hits since you do not have to go through with the entire swing.
I want to preface this by saying that these are not all the possible things that can help with speed, mostly just beginner info, and they may change in later patches.ġ.